If your shields and armor can take it, good. Plasma is definitely better in this setup over gamma lasers. As it says. ago. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. This lets you begin building ships right away. Ultimately this means having a big fleet in the early-game will restrict your ability to have a bigger fleet later on. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Highlights include: - Psionic weapons. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. Just don't build more than the amount of nanite deposits because those are all you get. Stellaris' recent 3. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. Added Armor Hardening and Shield Hardening modifiers, which. 1; 2. Titans. x. If the cluster if full and you opened it up early you either wasted a ton of time or got fucked cuz it's the gray tempset and now you also will have to deal with that. Despite being an energy weapon, it does produce recoil. #2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Here's a quick guide on what different weapons do in game. Full Disruptor fleets can be a thing, but the issue is raw DPS. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. The Particle Projector Cannon (or PPC) is an energy weapon, firing a concentrated stream of protons or ions at a target with damage resulting from both thermal and kinetic energy. Stellaris Resource ID List. lexa_dG • 10 mo. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 28 Badges. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. Metaslaves, probably. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. So you should be phasing these out. The Firerate increase is good especially for Fleets with many Autocannon Corvettes, since they have little CD, it gets even faster. So the base power and damage output of AC1 is 30% higher than Coilgun2. The only prerequesite for the Active Countermeasures Tech (unlocks the sentinel point defense component) is the administrative ai, as far as I know. Download and read on epub, mobi (Kindle) and PDF. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. These actions essentially include war, alliance, rivalry, insult, and more. Legacy Wikis. Authors description: Amazing Space Battles. . Autocannon Strike Craft - 3 levels unlocked with the appropriate autocannon technology and strike craft technology ;. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Cruisers full plasma. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). RickusRollus • 10 mo. 2, this include batteries for Orbital Rings. I almost always. Legacy Wikis. 0 unless otherwise noted. They can be found in special predetermined systems and rival moons in size and. If you can get Crystal Hull tech this can help you build ships more for less. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. The Stormfire Autocannon thus has about half a tech level advantage over a Gauss Cannon in terms of raw damage. Plasma Auto. A searchable list of all technology codes from Stellaris. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. XL: Lance I just think the "missile boat" design is better than the "picket ship" or "interceptor. :Open up the L-cluster. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. is it ideal, who knows, is it perfect, i doubt it but it works for me. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. GKPecap. Having two titans in this fleet or in one engagement makes you likely to dominate. 8. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. Starbases lack PD weapons and Fighters only counter Fighters now. I'd be very surprised to see an MSS+PP or MSS+SS autocannon-heavy destroyers lose against same fleet size & tech MM+MMM+M cruisers. These IDs are intended for use with the “research_technology” console command. The range is just awesome. 8. I decided to compare 4 main types of weapon against each other on same ship designs. Subscribe to downloadExtra Ship Components 2. 6 composition, I advice : Plasma or Lasers. 6 Fleet Meta Prediction. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. In the meantime I found a bug. Legacy Wikis. There is no best weapon. Stellaris 3. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. In this test we had 32 Destroyers going up against 64 Corvettes. Stellaris. 500 alloys worth of Marauder missile corvettes will have 66. 4. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. Frigates are an advanced version. Inadequis. Reply. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. ago. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. ; About Stellaris Wiki; Mobile view As for the "best" corvette build- early game it doesn't matter. However. Small plasma cannon- 6. This page was last edited on 14 October 2017, at 10:52. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. They're strictly superior to railguns when used with torpedos. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Colonize As Soon As Possible. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. 掠夺者帝国. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. 3 Stellaris Tech Id List – C to E. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. 0 was never released to the public instead making patch 3. Hi, I killed the Matriarch, a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. Eventually, I realized it (the cost increase) was because of research. The Titan is fully loaded with kinetic. 500 alloys worth of Tachyon+Kinetic Artillery Battleships will have 68. Autocannon vs Railgun is more up for debate for S and M. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. I have 3 Platform builds. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". Starfighters! [3. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. x. · 5 yr. Just remember to only fight at max distance or. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. This command will research the technology type with the. kinetic are outgunned my kinetic artillery. Haven't gotten that one yet, either. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. So now, fleet composition. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. evarosalene • 4 yr. Industrial Base. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. Only has G slot chassis. Small. Kinetic Artillery is the best Large kinetic weapon period. At 40 repetitions you have increased the damage by 200%. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. ago. 2. Frigates are an advanced version. All Fast Attack-class ships are manufactured at a special base with a strategic material refinery, so that these ships are 20% faster than other ships. Missiles: long range and high damage, but can be intercepted by point defenses. I'd personally consider it one of the best weapons for its slot, honestly. Stellaris Wiki Active Wikis. Mar 19, 2018. Consumes power. This page was last edited on 14 October 2017, at 10:52. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. :Unleash the Gray Tempest or the cluster is filled with the denassu. Huh, I thought xenophobes couldn’t slug up at all. Torpedo assault carrier is the most balanced ship design. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 8. Torpedo assault carrier is the most balanced ship design. 99 DPS. 7. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Betrix5068 • 9 mo. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Information from today's Dev stream about 3. 3. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Large. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 000 Fleet power ~32. - Biological weapons and armors. 3. Habitats built before this patch should update if you take down and rebuild an orbital. There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you have feedback, please leave it in a comment below. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 25) Has Discovery Traditions Tradition (×0. View this video if you want to lea. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. We have 3 basic types, rockets, kinetics and lasers. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Habitats built before this patch should update if you take down and rebuild an orbital. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner)Nanite Autocannon and Flak. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Probably has something to do with an L-Cluster outcome, and it's also. the Autocannon will have more use again. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. Somehow this planet joined the core sector on its own, so. As it says. For M, S and L slots separately. Most paragons have their destiny trait unlocked early and will not gain a second one at level 8. level 1. 2. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. 8. r/Stellaris. . 7. Stellaris Wiki Active Wikis. 4 Stellaris Tech Id List – F to I. Kinetic weapons (Gauss Cannons) are good against. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. research_technology Command Help. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. 50, vs Gamma lasers at 6. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. But you may want to toggle this off so you can better customize what you build (more on this later). As part of a synergistic design, Autocannons are a great weapon. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. So it’s a platform on top f which you can build your own fun. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. Other method: Two fleets, the first with only long. 50 Power: -2. Stellaris Wiki Active Wikis. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Stellaris. A tag already exists with the provided branch name. 6, that raw firepower is insane. SIGNED WALLPAPERPay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. There are a number of Stellaris Diplomacy Actions that dictate the relationship between empires. )”. Starfighters! [3. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. About this time I get. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. Costs 900 Engineering; Unlocks Autocannon; Railguns. 0. Stellaris Wiki Active Wikis. Autocannon VS Mass Driver, Plasma VS Laser As it says. Large Matter Disintegrators have 75% accuracy. This page was last edited on 15 June 2018, at 07:01. 16 DPS. Honestly, I don't even bother with mass drivers at all. The most basic use for them is the planetary building, the Nanite Transmuter. Roughly, my ratio has been 1-2-4-8. gort32. Report. That’s the only way fleet power will be 100% accurate. But wait a minute, you have played 500 hours of stellaris and. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. There is no best weapon. Explorer (Subclass) subclass_scientist_explorer. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. It also adds several new subtrees with technology based on crystals, psionics, gravity. I currently stick to a 1:4 ratio of Carriers to Artillery Battleships with a fleet of torpedo/autocannon corvettes during mid/late game. You must go in the planet menu, turn sector on and put a gouvernor on that. To open the console, press ~ and then enter “research_technology (technology_id_here. Legacy Wikis. Industry Technology. Stellaris. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Corvettes are shields, and then split between torpedo boats and kinetics. Updated to 3. They're strictly superior to railguns when used with torpedos. they aren't very good for actual damage dealing, though. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Stellaris Dev Diary #318 - Announcing Astral Planes. 3. 6. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. 2. Sectors can change depending on systems gained. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. When shields are gone torpedoes should have finished armour too. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. I was sad to hear during the stream today that Autocannons wont be changed in 3. It can however be pretty challenging on to get right. ago. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. ago. 27. The Firerate increase is good especially for Fleets with many Autocannon Corvettes, since they have little CD, it gets even faster. So today we're going to take a look at a general overvie. Stellaris hotfix 3. The tech system is random. This seems like a bug, as the code clearly says zero. Against shields only and armor only. 99 DPS. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is. AC also have higher tracking and lower range. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. This is also all on the easiest difficulty, by the way. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Nanite Autocannon and Flak. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. Stellaris Wiki Active Wikis. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. the tier 3 PD for example has almost the same dps as a stormfire autocannon and higher dps than s-sized gauss cannons or gamma lasers. So if your wars are with vettes & few destroyers - it will shine. 8 "Gemini" update and the Galactic Paragons expansion. They have good tracking and the highest DPS of small slot weapons but low range. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. In term of DPS, one Disruptor Crusier has 76. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Armor- 12. Tall Tales, a Tall France mini-AAR #blacklivesmatter. 50 Damage: 5-10 Shield Damage: 100% Shield Penetration: 0% Armor. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. For some reason, the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Before 3. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. TechnologyJob List. Fleet power is a rough example of how strong a fleet is. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Here are the complete notes for Stellaris 3. Once you start getting hostile with your neighbors, you'll want to do some custom designs. Don't stress about armor or shield tech. 2 the first in the 3. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. I think the main question is: is 2x autocannon 1x plasma better than just mass missiles on your corvettes? Because if it isn't, then the autocannons and plasma throwers are just wasted research. Paragons. Its kind of like the Autocannon but for missiles that bypass shields and armour with a nice 25% buff to hull damage. 25) Has Discovery Traditions Tradition (×0. Questions-Comments about Flak, PD, and Autocannon from the wiki. Maybe as an anchor for your brawler line as a sort of fleet carrier. 4:3:3 hull:shield:armor and 30% evade for cruiser-class ships, 3:1:1 and 20% for the mothership. XL: LanceAutocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. * (Le Guin) If you like this mod, please come back to rate and favorite. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Consumes power. Cheaper Alloys cost than armor. X branch. 1 titan - basically the same as battleship setup. #1. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. 6 Technology List – Q to S. For M, S and L slots separately. Hovering over the leader will reveal the other veteran class traits. Complex77 • Maintenance Drone • 4 yr. 67. Let's play Stellaris, now w/ a Galactic Senate, Star Eaters, Radioactive Life, and. Efficiency. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. For some reason, the game really values Corvettes and undervalues Cruisers. resource Command Help. Yes I'm actually talking about the gun called "autocannon". Stellaris Wiki Active Wikis. Stellaris Wiki Active Wikis. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. two solutions to this: autocannon corvets, autocannon and torpedo frigates. Nanite autocannon is arguably the best weapon in 3. So the Cruisers could tank with small Plasma + Autocannon. Company Discord:It Out!YouTube: 3. We have made it easier for users to add and edit their own equipment with simple JSON files. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. The autocannons eat the disengagement rolls as each hit does so little damage overall that it doesn't give a high. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. I decided to compare 4 main types of weapon against each other on same ship designs. 1, but questions/comments still valid most likely for 3. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. 8. Autocannon VS Mass driver. For example, normal missiles deal decent damage against hulls but are vulnerable to point-defense. Been playing about a year and half, still on 2. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Aug 13, 2021. 28. Any tips on what situation/role which weapon class wins out?Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Once an envoy is assigned to a task, it cannot be reassigned again for a year. I know is a stupid question but, what weapon from the ones I mentioned is better in what. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. (×1. Always make your own if you can help it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Both have bonuses to hull, and your DPS is decent. Legacy Wikis. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. 8. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. And so the Stellaris developer diary run marches on. Most of your damage output is coming from that Torpedo anyways. In a similar vein, I don't know how to get the nanite autocannon research either. Stellaris Wiki Active Wikis.